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Finishing Moves

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Finishing moves are the unique and powerful moves that any wrestler can perform once they build enough momentum to execute one. 

Momentum is built by successfully landing attacks and taunting your opponent. When it fills, the wrestler has 20 seconds to perform a signature move, that upon successfully completing, will earn them a 'finisher point'. Wrestlers can occasionally earn a 'comeback finisher point' from taking a beating. These happen far less often and are displayed by the wrestler angrily slamming or stomping the ground after getting up.

These points are saved (up to 3) and spent at the wrestlers discrection. In addition to the unique finisher each wrestler has, there are many powerful location-specific moves that require the finisher resource to execute.

While a game would normally display how many finishers a wrestler has, Bazza has opted to clear the screen of all UI displays, for both the excitement a surprise turnaround brings and less clutter for the viewers. 

Wrestlers can have more than one finishing move, though some require specific positioning of their opponent to execute. Below are some of the specific moves and concepts directly related to the finisher resource.

Finishing Moves of the VGCW StarsEdit

Active WrestlersEdit

  • Adam Jensen - Typhoon (Spin-out fireman's carry facebuster / F-5)
  • Air Man - Air Shooter (Poison mist clawhold STO)
  • Barret Wallace - Missing Score (High Impact Uppercut), Big Shot Ending (Over the shoulder cutter / Big Ending)
  • Billy Lee - Dragon Suplex (Full nelson suplex
  • Bowser - Thwomp Bottom (Fall forward lifting side slam / Rock Bottom)
  • Break Man - Break Buster (Snapmare neckbreaker)
  • Captain Falcon - Falcon Punch (KO Punch / WMD)
  • Chief Arino - Last Continue (Fireman's carry dropped into a knee lift / GTS)
  • Dan Hibiki - Prattitude Adjustment (Fireman's carry takedown / Attitude Adjustment)
  • Demoman - One and Only (Cobra Clutch Slam)
  • Donkey Kong - Banana Slamma (Triple non-release powerbomb)
  • Dr. Eggman - DDT6 (The Immortal DDT 6)
  • Dr. Wily - Stroke of Genius (Fisherman DDT)
  • Dracula - DVD (Death Valley Driver), Dark Burial (Pedigree)
  • Duke Nukem - Hail to the King (Stunner with Taunt)
  • Ebisumaru - Burning Hammer (Inverted Death Valley Driver)
  • Ezio - Eagle Dive (Standing Shiranui / Skywalker)
  • Flint - Power Smash (Package Piledriver)
  • Gary Oak  - Master Ball (Eye Poke followed by a Low Blow)
  • Ganondorf - Gerudo Valley Driver (Double underhook facebuster), Warlock's Foot (Bicycle Kick)
  • Goemon - Goemon Impact (Inverted overdrive / Zack Attack)
  • Groose - The Groosenator (Cradle suplex dropped into a running muscle buster / Shell Shock)
  • Guile - Amerislam (Alabama Slam)
  • Illidan Stormrage - Shadowmoon Valley Driver (Texas Piledriver)
  • Jimmy Lee  - Dragon Suplex (Full nelson suplex)
  • Johnny Cage - Shadow Kick EX (Superkick)
  • Kefka - Kef-5 (Spin-out fireman's carry facebuster / F-5), Son of a Sandworm (Right-handed thrust to an opponent's throat / Cobra Strike)
  • Knuckles - Emerald Cutter (Jumping Cutter / RKO)
  • M. Bison - Psycho Crusher (Spear)
  • Mike Haggar - Final Haggar Buster (Spike Pildriver), Macho Bomb (Sit-Out Chokebomb)
  • Nappa - Ghost Bomber DX (Gory Bomb)
  • Octodad - Normal Dad Stretch (Octopus stretch), Normal Man Driver (Fisherman driver)
  • Phoenix Wright - The Verdict (Thrust spinebuster)
  • Red - Giga Impact (Standing tornado DDT), Last Resort (Arm wrench DDT)
  • Sabin - Aura Bolt (Headbutt to Belly-to-Belly Suplex)
  • Segata Sanshiro - Rings of Saturn (Scissored Armbar)
  • Scorpion - Hell Kick (Superkick)
  • Solid Snake - Codecbreaker (Codebreaker)
  • Sonic the Hedgehog - Spin Dash (Sunset Flip Powerbomb / Code Red), Homing Attack (Forward Roll into Jumping Senton / Rolling Thunder)
  • Vegeta - Oozaru Press (Gorilla Press), Dragon Rush (Multiple body punches followed with an uppercut)
  • Vyse - Arcadian Destroyer (Flip Piledriver / Canadian Destroyer)
  • Waluigi - The Lousy Elbow (Running delayed high-impact elbow drop with theatrics / The People's Elbow)
  • Wario - Money Shot (Muscle Buster), Wario Blast (Running butt smash to the corner)
  • Zangief - Final Atomic Buster (Double back suplex followed by a German suplex), Spinning Piledriver (Texas Piledriver)

Former WrestlersEdit

  • Angry Video Game Nerd - Power Glove Punch (Right-hand knockout hook / KO Punch), The F-Bomb (Stunner)
  • Charles Barkley - Chaos Dunk (Leghook belly-to-belly suplex lifted and dropped into a piledriver / Omega Driver)
  • Egoraptor - Egoplex (Suplex), Coast to Coast (Corner-to-corner front missile dropkick)
  • Gabe Newell - Wallet Squeeze/Gabe Hug (Bear hug)
  • Geno - Geno Whirl (Gorilla press into a sitout side powerslam)
  • Gray Fox - Stealth Ryder (Jumping Leg Lariat / Rough Ryder
  • JonTron - World's Grumpiest Slam (High-angle falling powerslam / World's Strongest Slam), Grump Hug (Bear hug)
  • Kazuya Mishima - Devil Rush (Sequence of punches and kicks)
  • Little Mac - Star Punch (KO Punch)
  • Luigi - L-Lock (Sharpshooter), Green Driver (Piledriver)
  • Mario - Goomba Stomp (Leaping double foot stomp from the turnbuckle), So Long! (Giant swing)
  • Mr. Satan - Satan Miracle Ultra Special Ultra Super Megaton Punch (Wind-up haymaker punch with theatrics)
  • Pyro - Worm+m1 (Chop Drop to throat with theatrics / The Worm)
  • Raphael - Shellshock (Walking Samoan drop)
  • Ryo Hazuki - Lucky Hit (Multiple punches into a crane kick)
  • Sagat - Tiger Uppercut (Pop-up European uppercut)
  • Simon Belmont - Grand Cross (Crucifix powerbomb)
  • Tingle - Kooloo-Limpah (Alley Oop)

Finishing Moves of the WVGCW SuperstarsEdit

  • Android 18 - Dragon Rush (Multiple body punches followed with an uppercut)
  • Ayla - History's Strongest Slam (Falling powerslam / World's Strongest Slam), Tyrano Rack (Argentine backbreaker Rack)
  • Bayonetta - Umbran Climax (Elevated cradle neckbreaker / Kinniku Buster)
  • The Boss - Philosopher's Slam (Fireman's carry slam / Attitude Adjustment), Cobra Vise (Arm-trap triangle choke / Anaconda Vise)
  • Cammy - Spiral Arrow (Sitout facebuster)
  • Carmen Sandiego - Carmen Cutter (Jumping cutter)
  • Cate Archer - U.N.I.T.Y. D.R.I.V.E.R. (Piledriver), No Leg Drops Forever (Diving leg drop from the turnbuckle)
  • Chell - Four Part Plan (Rolling powerbomb), Aperture Waterslide (Side Death Valley driver / Alpamare Waterslide)
  • Chie Satonaka - Galactic Punt (Superkick)
  • Ema Skye - Snack Shock (Cradle suplex lifted and dropped into a running horizontal muscle buster / Shell Shocked)
  • Faith - Mirror's Edge (Crucifix powerbomb / Razor's Edge)
  • Franziska Von Karma - The Perfect-plex (Bridging fisherman suplex)
  • Grunty - Gruntista Bomb (Sitout Powerbomb), Click Clock Chokeslam (Chokeslam)
  • Impa - Shadowplex (Butterfly suplex), Kakariko Tower Drop (Frog splash)
  • Ivy Valentine - Summon Suffering (Elevated double chickenwing facebuster / Glam Slam)
  • Jade - Good to Evil (Bicycle kick / Ghetto Blaster)
  • Jessie - Poison Sting/Spearow (Spear), Arbok (Right-handed thrust to an opponent's throat with theatrics / Santino Cobra)
  • Jill Valentine -  Sandwich Cutter (Front Facelock droppedinto a Cutter), Master Lock (Wrenching full nelson)
  • Kat - Screw Claw (Corkscrew Flying Elbow / Lie Detector)
  • Kitana - Splitting Headache (Shining Wizard), Pretty Kick (Roundhouse kick)
  • Lara Croft - Improvised Killing Tool/IKT (High speed thumb thrust to the throat)
  • Lightning - Hallway to Hell (Standing moonsault sideslam)
  • Lucina - Dual Strike Powerslam (Shoulder switch powerslam)
  • Mama - Chef-5 (Spin-out fireman's carry facebuster)
  • Maya Fey - Sister Mia (Swinging reverse STO)
  • Meryl Silverburgh - Codecbreaker (Double knee facebreaker)
  • Morrigan Aensland - Eternal Slumber (Kiss followed by a reverse roundhouse kick)
  • Princess Daisy - Daisy Cutter (Fireman's carry cutter)
  • Princess Peach - Cake Cutter (Jumping cutter), Psych Bomb (Triple non-release powerbomb)
  • Princess Zelda/Sheik - Din's Cutter (Standing cutter), Nayru's Bomb (Powerbomb into a double knee backbreaker), Farore's Driver (Inverted Death Valley driver / Burning Hammer)
  • Poison - Toxic Knockout (Shining Wizard Kick)
  • Rinoa - Whatever (Whatever)
  • Roll - Gutsman Buster (Fireman's carry double knee gutbuster), Rolling Air (450 Splash)
  • Rydia - Bio Claw (Poison mist clawhold STO)
  • Samus Aran - Metroid Fusion (Sitout Side Powerslam / Emerald Flowsion)
  • Shantae - Magic Dance (Elbow drop with theatrics / The Worm), Elephant Slam (Battering ram headbutt)
  • Sheena Fuijibayashi - Divine Judgement (Thrust spinebuster)
  • Sindel - Queen Driver (Snapmare driver)
  • She-Hulk - Sunday Driver (Chokeslam), Sunday Driver II (Two-handed chokeslam)
  • Terra Branford - Ultima Driver (Leghook belly-to-belly suplex lifted and dropped into a piledriver / Omega Driver)
  • Tifa Lockheart - Final Heaven (High-impact elbow smash), Premium Heart (Spinning backfist)
  • Tina Armstrong - Screamin' Eagle (Over-the-shoulder reverse piledriver / Rikishi Driver)
  • Videl - Hawk Arrow (Spear), Videl's Close Call (Leg drop bulldog)
  • Wii Fit Trainer - Wii Split (Inverted leg drop bulldog into a split–legged pin), Ab Stretch (Abdominal stretch)

Former WrestlersEdit

  • Chun-Li - Hyakuretsukyaku (Multiple kicks followed with an enzuigiri), Hazanshu (Superkick)
  • The Boss - Fuck You Say? (Spinning sitout sleeper slam), Saints Flow (Mutiple low blows followed with a clothesline)
  • Elizabeth - The Ultimax Ultra Suplex Hold (Straight jacket electric chair suplex pin / Japanese Ocean Cyclone Suplex)
  • Shaundi - Feel Boss (Snap double underhook DDT / Future Shock), Saint's Elbow (Running delayed elbow drop / Ballin' Elbow)
  • Ulala - Big Scoop (Split-legged stunner), Tension Blaster (Headlock driver)

TauntingEdit

As stated above, taunting can help increase a wrestler's momentum, but the wrestler is exposed to attack while in the middle of a taunt. Generally, the AI featured in the VGCW fights save taunting for when they are just about to earn a finisher point, indirectly making a taunt a good indication that a finisher is soon to follow.

Wrestlers who already have at least one finisher point can perform a 'wake-up taunt' against their opponent, causing their (usually) battered opponents to slowly stagger to their feet, setting up a finisher follow-up with ease.

  • A potent example of this is Bison's match against Jey Uso on 2013-01-28, where he performed three wake-up taunts and finishers consecutively before pinning Uso.

Stolen FinishersEdit

A wrestler with the ability "move thief" may choose not to utilize their own finishing moves, but use their opponent's to humiliate them instead. This cannot be done at any time; it requires the use of a wake-up taunt before it can be executed. The most famous VGCW example is when Ganondorf made Gaben tap out to the Gabe Hug. However, recent matches reveal Ganondorf has the move in his normal moveset so it could be possible he used that rather than stealing the Wallet Squeeze.

Location-Specific Finishers/OMG MomentsEdit

There are several powerful, nearly universal finishers that any wrestler can execute with the appropriate amount of finisher points and in the right place. These moves all do heavy damage and some have ended matches right out.

The Barricade BreakEdit

The barricade break is a location-specific finisher that any wrestler can use. It requires one finisher point and the opponent to be in any of the four barricade corners surrounding the ring. Heavier wrestlers will pick up and charge their opponent through the barricade while lighter ones will tackle their opponents into it. Both forms do equally massive damage to the opponent.

  • One of the most famous examples is the time JonTron hit DK through the barricade, knocking him out long enough for him to lose by count-out.

The Ring BreakEdit

The Ring Break finisher is a match ending finisher that can only be performed by super-heavyweights. The weight of the one being attacked does not matter. This maneuver requires the maximum three finisher points to be stored, and the opponent groggy in the corner of the ring. Upon completion, the ring will collapse and the attacker will win automatically by KO. However, Ring Breaks can only occur in Normal, Extreme Rules, Last Man Standing, and Submission 1-on-1 matches.

AlReZ

Nappa breaks the ring with Gabe Newell

  • The first recorded and most famous ring break occured in a fight between Nappa and Gabe Newell, after Nappa slammed Gabe into the ring to destroy it.

The UltraplexEdit

The Ultraplex is the finisher equivalent for those outside the super-heavyweight category. While this move cannot be performed by the super-heavyweights, like the ring break, the weight class of the one being attacked does not matter. This move is nearly identical to the ring break, requiring both three finisher points and an opponent in the corner. However, instead of superplexing the opponent into the ring, the wrestler will ultraplex the opponent outside of it. While not a guarantee like the ring break, this puts the opponent in a position to be counted out, and is very hard to recover from.

  • The most famous successful Ultraplex was performed in a women's division title match between Cammy and The Boss, Cammy won the match by countout after using The Ultraplex on The Boss. Because a title cannot change hands from countouts, the move was arguably used at the worst time possible.

The Catch FinisherEdit

Catchfinisher

Arino using a Last Continue (GTS) catch finisher.

The catch finisher is a very specific finisher that can only be executed when an opponent dives at you and have at least one finisher point. For wrestlers with the RKO, GTS, Chokeslam, Superkick, World's Strongest Slam, Attitude Adjustment, Codebreaker, or Tombstone Piledriver finishers, this acts as an instant counter to any opponents who attempt a high flying move. In addition to the previously listed moves, in WWE 2K14, the Very European Uppercut, Spear, Brogue Kick, Yes! Lock, Pedigree, Trouble In Paradise, Bullhammer, F-5, Shellshocked, and Rock Bottom are all possible as well.

The Catapult FinisherEdit

WWE 2k14 includes the possibility for anyone with a specific finisher to launch an oncoming opponent into the air, catching them and performing the move. It requires 1 finisher point, and can be used whenever an opponent runs in your direction. The list of moves which can be used with this feature is the same as the selection for Catch Finishers.

The Double FinisherEdit

This impressive move requires for a wrestler to have two opponents, 3 finisher points and heaps of fighting spirit. To set it up, the two opponents must be set up in a corner, usually by irsh whipping them both into it. Once they're bundled together, you have the option of using 3 finisher points to perform a finisher on both men, in a truly spectacular show of strength. Despite the usefullness of this manuever, it's use is extremely limited due to the fact that it requires the user to either have a Chokeslam, Attitude Adjustment, or shellshocked as a finisher. With such a specific set up, it's unlikely that we will ever see this amazing feat performed in VGCW.

The Announcer Table FinisherEdit

This finisher, well known among fans of the VGCW requires poor Table-san to activate. It requires one finisher 

7Dp4e

DK executing Table-san finisher

point, Table-san's top removed, and an opponent laid on top of Table-san. Many matches uses this finisher for both its low finisher point cost and relative ease to execute. The specific move used on top of Table-san varies from wrestler to wrestler, but they include DDTs, powerbombs, and flying body splashes from the nearby top rope. During Table matches, this finisher sometimes glitches, leading to long chains of reversals that can go on for over a minute.

The Ring Post FinisherEdit

This brutal finisher requires for an opponent to be thrown into one of the four ringposts, 1 finisher point, and some good leg strength. Its execution involves setting up your opponents head next to the ring post, making distace and delivering a boot to their head, sandwitching it between your foot and the unforgiving steel ring post. Possibly due to the somewhat advanced set-up, this new OMG moment has yet to be used in VGCW.

The Ring Apron DDTEdit

Another new OMG! moment, the Ring Apron DDT also requires just 1 finisher point. To do it, your opponent must be tossed over the top rope. Once executed, you will join them on the outside of the ropes, grab their head and perform a DDT on the ring apron, which is notoriously the hardest part of the ring. This deadly move was first seen being used by Gary Oak on November 19th, 2013 in a match against Zangief. Despite this devestating manuever usually having the ability to paralyze a man, Zangief was hardly phased by it, bringing the moves effectiveness into question.

The Chamber Pod SpearEdit

This finisher requires the participants to be wrestling in an Elimination Chamber and 1 finisher point. It's execution is rather simple, as all you need to do is irish whip an opponent into the side of one of the six chamber pods, and you will be given the option to spear them through the pod glass. Despite its use as a spear, anyone can use it. Due to the lack of elimination chamber matches held in VGCW, it's unlikely that we will see it anytime soon.

​The Undertakers Suicide DiveEdit

The final new OMG! moment added in 2k14 is one of the signature moves used by The Undertaker. The setup is the same as the Ring Apron DDT, but he instead clotheslines his opponent out of the ring, runs the ropes and performs a top rope suicide dive, landing on his enemy outside the ring. With this move only being able to be used by The Undertaker, it will ever never the light of day in VGCW, unless a certain Augmented Man somehow channels his inner Deadman, or The Phenom decides to make his return.

Match Type Specific FinishersEdit

Rumble FinisherEdit

This type of finisher is seen exclusively in a Royal Rumble match and winds up being an automatic elimination when not countered by an opponent. Locations where this finisher can be executed are at any position where a wrestler is prone to being eliminated. Specific examples include the corner (clothesline, big boot), against the ropes (overhead toss, power bomb, etc.), standing on the apron (running big boot), and lying down on the ring apron (running knee).


The Running Position/Flying Clotheslines GlitchEdit

main article: The Glitch Bomb

As seen in this video, there is a glitch in WWE '13 where setting up a wrestler's finisher to Running Position followed by Flying Clothesline causes the finisher to deal 100% damage to all limbs. This went unknown for some time but was responsible for a number of league-defining moments, such as the 32-5 bout between Bowser and Ganondorf as well as Donkey Kong's championship run where he dismantled Dracula in a singles match, killed Ryo Hazuki in a 6-man Hell in a Cell match for a VGCW championship title shot and finally defeated VGCW champion Charles Barkley for the title. Following discovery of this glitch, Bazza stripped DK of the title and a championship match was set up between the #1 contender at the time, Gabe Newell, versus three other wrestlers who had been wronged by the RPFC glitch (Dr. WilyGanondorfCharles Barkley). A rematch of the infamous 32-5 Inferno Iron Man match between Bowser and Ganondorf also took place.

With the age of THQuality finally over, 2K would fix the glitch in WWE 2k14, finally bringing an end to the move that had such an impact in the early history of VGCW.

Finisher GalleryEdit

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